To find out
who is my target audience I designed a questionnaire and get sensible people to
answer it. People that I thought are more appropriate for my game. The
questionnaire is formed of introduction, saying who am I and what is the survey
for. Then the questions from the survey are included in three section. The
first section is formed of personal details :age, gender, nationality, hobbies.
The second section is designed to find out what type of gamer are people that
answer, for example questions as: what kind of games they prefer playing the
most?, Who pays for their games? ,How much to they spend buying games?, How
many hours do they spend playing games in a week?, How long do they play in one
sitting?, and what platform are they using to play on?. The third and last
section consisted of introducing my game and find out their opinions about it.
For example How do they find out the story?, Do they think that the game is
going to be difficult?, What music would they prefer that the game have? ,What
type of challenges would they like that the game have and also if Would they
like having the possibility of changing the characters, background and music?
The
questionnaire is attached below:
Analyzing the collecting data, the result says that 6 people that answer are female and 4 people –male. Three people are aged between 0-10 years old, 4 people are
between 11-15 years old, 2 people 16-20 years and just one person is 21+.In
terms of nationality, people that answered have different nationalities. The
majority are British-3 persons,2 are Italian, 1-Turkish, 1 Romanian and 1
Bulgarian, 1 Russian and 1 Polish. In terms of hobbies, they all have different
activities-the majority of them prefer
playing games-4, 2 persons- going out, 2 persons-are doing sport, 1 person like
doing shopping and 1 person-reading
books.
In terms of
what kind of games they prefer playing, I noticed that girls prefer playing
adventure, arcade and platform games
while boys like playing shooter, action and sport games. Three girls chose
adventure,another 2 girls platform games and one girl-arcade.
The boys
answered in number of 2-shootter games, 1 sport games and 1 action games.
Analyzing
what type of gamers are they. I think that the majority is included in casual
gamers because the majority are playing a small amount of time during the week.
For example 5 persons are playing between 1 to 5hours a week,2- less than 1hour
a week and just 3 persons are playing 6h-10h.
In addition
the majority of people that answered are playing between 30min to 1h 30 min in
one sitting-5 persons and other 4
persons are playing less than 30 min In one sitting. That can be an evidence
that they are not interesting in long games. Another evidence that they are not
playing long games is that the majority are using their phones or tablets as
the platform where they play on( 4 person iOS, 2-Android), 2-tablet and just 2
are using their PC.
In terms of
money, who pays for their games and how much do they spend buying games, the
majority said that their parents buy their games. Just people over 16+ answered
that they buy their games for their self. But the most people are less and 16
years old because I thought that they are more appropriate for my actual game
so, their parents buy their games. And the most spend between £21-£50 per 6
months buying games-5 persons answered in that way. Two persons £51-£99 ,2 more
than £100 and just one person are not buying games.
Asking
about my idea of my game and how do they expect that my game is going to be.
Girls find the story interesting while
boys says that it is okay. The majority expect that the difficulty of the game
be okay-6 persons, 2 persons-easy, 1- very easy and just one difficult.
In terms of
sound and what kind of background music they would prefer, the balance
oscillates between romantic and quiet music just one person would prefer noisy
music.
They would
like that in the game appear new challenges as negative characters and new
things to collect. The most of people that answered would like to have the
possibility of changing the background image, music and also characters.
Conclusion
In
conclusion, I can say that my idea of the game and the actual game would be
more appropriate for girls aged 12+ because
the result of my survey says that girls like arcade, platforms and
adventure games. And my game has got some elements of platform because the
action is taking place on a scrolling platform. There are elements of
arcade-the main character has to collect different objects in order to finish
the game and also some adventure because is based on a story. And the game
follow the story, the player is taking the character’s role and is playing the game after story’s rule.
In addition
girls like this type of games and at that age they understand what is love and
how is it manifested. More over my game
does not have vulgar elements of love, the characters are animated and the
elements of the game are funny. Adding to that the game follow the story and
each level consists of another date and another and the final level is going
the character’s wedding.
The game is
included in casual games because the
mechanics of it are simple however it has some core elements because it
is based on story, it has characters that are
designed and integrate in the environment of the game and of the story
as well.