Sunday, 9 October 2016

Audience awareness and the design of my first game


Story: The character is walking in the street. He is going to a date,so at the end of the street is a girl who is waiting for him.He has to walk in the street and also he needs to protect himself  from the dangers that fall from the sky. These dangers could be eggs, fruits etc. To win the game he needs to reach the destination without being hit by the objects. Adding to this during his journey, from the sky
will fall flowers. The character needs to collect as many flowers as he can.
Idea Development
The game will have 4 levels, every level will represent a season.For example first level will be autumn, 2nd-winter, 3rd-spring and the last level- summer.
In the first level the boy-the protagonist will need to collect 5 flowers to complete the mission but also he will need to protect himself from the dangers that will fall from the sky. From the sky will fall different objects,for example oranges, apples, etc. There is just one way to win, how I said in the story, to win the game the boy will need collect flowers and also protect himself from the dangers and then go to date the girl from the end of the street.
To add a level of excitement to the game, the character has 3 lives, he will lose a life when he will be hit by a object.
How do you play the game? The player will use the key-board (left, right) to move the character, when he will collect flowers the player will press space key and the character will collect what he touches.If he will win the game, the girl will be happy.
When he will lose a life, the girl will be sad and when he will lose the game, the girl will cry.
There will be a timer, for example the first level he needs to finish in 30 sec. There will be a pause button, to stop the game when the player will want.



Audience awareness
Demographic: I think that the target audience for this game could be 10-13 years-old groups because this game is not as complicated to play and in the same time is interesting because the game has a little bit of romantic because the story actually is based on a romantic story-dating a girl.In my opinion at this age,they are more interested in this type of games(not too much romance combined with something to achieve).Adding to this in nowadays preteens start to understand that boys and girls could like each other and the boy could give flowers .I remember me when at this age,I was looking for this type of games. I think that the game is also a way to teach preteens that boys need to behave in a good manner with girls.
The game is appropriate for both genders.For women is appropriate because they prefer that the game to be  more emotional and for men because they like to achieve something.
On the other hand ,the game would also persuade parents to buy this game because it is in some way educative and excitement.The game does not contain violence scenes, therefore the parents will not have doubts in buying the game.
Psychographic:
The game is classified in achieving combined with romance because the player needs to collect flowers to meet his girlfriend but in the same time -challenging because the player has to protect himself from the danger that will fall from the sky.
Behavioral:
Basically, my game has a casual behavior because the game has simple mechanics, but in my opinion the game also has some core behavior that overlap the classic behavior because the game is based on a story and it creates more intensive and demanding experience because of the season's change during levels.
Geographic:
I will try to make my game quite realistic. This fact will be proved by the background,also the season's changes.I think that the game will be appropriate for people who live in places where the season's changes is visible.For example when it's summer- it is very hot and the sun is shining on the sky and when it's winter-it's snowing .On the other hand,I think that this fact will be interesting as well for people where the season's changes are not so visible .
Sketches and Design

Level map
Level 1: The background is a simple street.It's autumn.The main protagonist is in the left of the screen and the girl in the right.The protagonist Daniel-will do the action.In the first level he will need to collect 5 flowers during a 1 minute.The character will be moved by the key arrows to the left and to the right.The flowers will fall from the sky.From the sky will also fall some apples.Daniel needs to protect himself from the apples but also he needs to collect the flowers.If he will touch an apple, he will lose a life.He has three lives.If he will lose the third life-he will lose the game.He also will lose the game if he won't collect 5 flowers during a minute.
Level 2:The background of this level is the same street but it's winter.It's snowing and instead of flowers, Daniel needs to collect 10 gifts.The street will have a holiday spirit. From the sky will fall little elves.Some of the elves will not just fall but will stay on the earth. Daniel in this level will have the possibility to jump.He will need to jump over the elves to kill them.
Level 3:In this level will be spring.In this level everything changes.Not from the sky, but from the ground will appear different flowers.The red flowers he will need to collect and the black flowers Daniel will have to kill-jumping over them.He will have to collect 15 flowers.
Level 4:In the last level will be present all the hazards from level 1,2 and 3.He will have to collect 5 apples, 3 gifts and 3 white flowers.The obstacles in this level are:the elves, the apples and the black flowers.

 Main background
It will change from level to level.In the  first level will be autumn.So the trees will not have leaves.It will be raining and cloudy.
In the second level it will be winter,so instead of simple trees there will be Christmas trees.It will be snowing.
In the third level it's spring, so the trees are in blossom.
The last level will look the same as this image because  it will be summer.

Main characters that will appear in each level:

Daniel-the protagonist of the game.He does not owns supernatural powers.He can move to the right and to the left and jump.He will collect flowers and gifts for his girlfriend.He does not have to touch the apples and also he needs to kill the elves and the black flowers by jumping over them.I forget to say that he will get 3 lives.He will lose a life when will touch the apples,the elves or the black flowers.




Pink-his girlfriend does not have such an important role in the game because he does not influence the player.Her feelings will change depending on what Daniel is doing.For example if he will lose a life-she will be sad.If he will lose the game-she will cry.








Obstacles

    Level 1-In this level from the sky will fall apples.I chose apples because in this level it's autumn and in my opinion an apple could be a symbol of the autumn.The main protagonist Daniel needs to protect himself from its.He will lose a life if he will touch an apple.The apples will fall quite often.The apples will disappear when it will touch the ground.                                                                                        




 Level 2-In this level the main obstacle will be the elf.It also will fall from the sky but when it will touch the ground it will not disappear.The main character needs to jump over it to kill it.If the player will touch it without being jumping over it, the player will lose a life.
                                                                         






Level 3-In this level the hazard will be the black flower.It will not fall from the sky but it will appear from the ground.The player needs to jump over it to kill it.
 Level 4-In this level all hazards from the  other level are joined together.The player needs to do the same as in the other 3 level.


Collect these objects.In the first level-the orange flower,2nd-the gift,3rd-the snowdrop and in the last one everything.



 Approximately how will look level 1:









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