Saturday, 1 October 2016

The Idea Development





1.Story: The character is walking in the street. He is going to a date,so at the end of the street is a girl who is waiting for him.He has to walk in the street and also he needs to protect himself  from the dangers that fall from the sky. These dangers could be eggs, fruits etc. To win the game he needs to reach the destination without being hit by the objects. Adding to this during his journey, from the sky
will fall flowers. The character needs to collect as many flowers as he can.
Genre: Arcade/Adventure
Goals: Reach the destination without being hit and collect as many flowers as he can.
Gameplay: One player needs to collect flower and in the same time to protect himself from different objects that fall from the sky.
Features: Funny graphic,special sound effects.

2.After reviewing classmates' ideas, I think that I have to add in my game new obstacles,for example trough the levels -to increase the speed of objects falling from the sky.Also I can give the player 3 lives.I can give some emotions for the girl who is waiting.For example when the player will win, the girl from the end of the street will be happy.To win the game,the player needs to collect three flowers in the first level, then more and more flowers as the character progress through the levels.

3.I reflected about the game developers handbook and compared Blizzard Entertainment with  Electronic Arts.
They are founded in the same period,Blizzard in 1991 and Electronic Arts in 1982-just 9 year difference.The common platforms that they catered are: Windows, Playstation,Xbox and Genesis. Both of the companies developed strategy,action,shooting and real time games.However Blizzard is based on strategy and adventure games because most of the games have this genre while Electronic Arts is based on Sports, Action and Shooting games.

In terms of the value, Blizzard Entertainment has a value of $8.068 billion while Electronic Arts about half of this --$4.515 billlion.For this reason,I can say that Blizzard Entertainment is more successful than Electronic Arts, but in the same time both of them are influential because the companies have difference directions,that means that they are based on different genres.

Then I compared Capcom(founded in 1983) with Square Enix(founded in 1975). Square Enix is older than Capcom and maybe because of this Square Enix is more successful than Capcom because its Final Fantasy series regularly hailed as one of the best gaming products in the world. The company has stumbled critically in recent years, though it maintains a high revenue stream thanks to the loyalty of its fans and the strength of its product.


On the other hand, Capcom is often criticized when people discuss the gaming industry players, but despite this fact,they still fall within the top ten earners for the video game market. Quite possibly one of the most successful and well-known games from the Capcom line is Street Fighter.In terms of money,Square Enix has a more significant value than Capcom.Square Enix :$1.45 BillionCapcom-Revenue: $952 Million.
From the  game developers handbook,created in the classroom, Microsoft Studious comes in as the top earner on the list,making it the biggest and most successful video game company in the world.The company has a revenue of $10.01 Billion.Microsoft is not just known the best operating system, more recently it is known for Xbox-one of the pioneers in the world of online gaming.Recent years have seen the company shift direction,transforming the Xbox brand a pure gaming device into all-in-one entertainment platform with handy voice and gesture control options.

In my opinion,Electronic Art and Rockstar Games are the most influential video game companies in the world,Elecronic Art because of the FIFA series game and Rockstar Games because of Grand Theft Auto and GTA games.Adding to this EA is not just known for the most popular SPORT video game in the world-FIFA but is also known because it offers the most complete catalog of top rated Shooting video games.While Rockstar Games is known for the use of open world,free roaming settings in their games and it is base on Action/Adventure genres.

4. Nicktoons:Freeze Frame Frenzy is a retro video game,created for the Game Boy Advance.
The genre of the game is Arcade.In each level,the player has to meet a certain number of set points in order to progress.The aim of the player is photographing and transporting characters which worth is 1000 points each.The player will also fail a level if they are unable to reach the required goal score for that level.
In my opinion,this game could be used and developed for GameSalad.The genre is appropriate for this type of program.The game needs to support some changes to be more interesting and to satisfy the player.In conclusion,the genre-Arcade is suitable for Game Salad program and also the idea of taking pictures is interesting.I would improve the quality of the graphics,I think that a modern and funny graphic will be more attractive for the audience.
I would add more obstacles in the game.For example the player do not have to take pictures of some characters.Also if the player will take photos of some characters,the battery will discharge and for other characters the battery will charge.I would add some new characters and also a timer.
The idea of taking pictures is relevant for a modern audience because photography is a modern activity nowadays.To intrigue and attract the character I would add the possibility of changing the locations,the seasons and why not-the photo cameras.
I think that teenagers and even children will be suitable as an audience for this game.

No comments:

Post a Comment